Our perception of the city today seems to swing between two extremes.
On one hand, we retreat into our bedrooms, shut the door feel free. On the other hand, with a single glance at our phones, we’re transported thousands of miles away, suddenly invested in interactions or family matters far removed from our immediate surroundings.
The space between the 'bedroom' and the 'world' has seemingly vanished. The neighborhood becomes a blur, and our interactions with the people and things nearby grow unfamiliar.
Unlike distant places, which are mysterious, isolated, and invite exploration, the neighborhood feels trivial and ordinary—a presence so familiar that it escapes reflection.
The public sphere is collapsing. While the internet gives the illusion of an ever-expanding global public space, it has, in truth, shrunk to the size of a private home—an illusory projection, like a small image stretched across a vast screen.
This “disappearance” is not a physical vanishing but a psychological neglect. People grow indifferent to the nearby, overlooking the richness of what they can easily engage with, while pouring passion into distant places beyond their reach. This misplaced enthusiasm becomes an outlet for fleeting satisfaction, leaving indifference as the prevailing state of lonely individuals.
Intro:
Resonance encourages people to interact with the community in an AR world where players can move the cube to their desired location, build their own style of STRUCTURE, and then go through a portal to another scene that will see the world affected by your interactions in the AR scene.
The other players will see the perspective of the player who is operating from a monitor next to them, and can direct or think about how they would change and move the cube, promoting teamwork. This means that the future built by different groups will be different, and everyone is encouraged to discover their own small or large interactions with the community, which will have a different impact on the future, as well.
Goal:
Foster curiosity about surroundings
Highlight the effects of individual actions on the environment
Strengthen the connection between people and their communities
ARVR Platform Conversion Demo:
Goal:
Smooth transition between ARscene and VRscene. While moving items in ARscene, VRscene needs to generate some items.
Challenge:
Need to record the cube position in the AR scene and synchronize it to the VR scene. I used SharedState at first to let the system track the objects in the two scenes, but the test site was outdoors and the network was not very good, using SharedState would cause the file to get stuck directly, and in the end, I used the number of times I recorded the movement in the AR scene to open the prefabs that had already been laid out in the VR scene to be used as a simulation of the display.
For richness also need VR prefabs are randomly generated.
cubes in AR scene need to be can regenerate [take one away and generate one again].
Memory problemquest can't record too much data will cause lag.